![]() I'm not one to complain about a game's difficulty. For one, the amount of quarters / tokens required to play the game in a single playthrough might empty a typical arcade players wallet! The bosses are tough and will take your money! ![]() it seems strangely out of place and slightly pretentious, in some ways. Introduced some cool new ideas on paper, but as a 1996 arcade fighting game. This is certainly a different side of Capcom that fans were used to at the time. Seeing Capcom put so much effort into the story of an arcade fighting game (for example: drawing and animating a variety of non-playable character sprites, who are only there to introduce the monstrous opponent). Over a quarter century after the game's original release, Capcom is finallyįighting Collection. Worth the wait! And y'know what? I still feel lucky to play it because most Red Earth is very much still an impressive game as I'm playing it in 2021 for the very first time. I wish I was able to experience this game in the late 90's when it first released (I'd even settle for theĢ000's or 2010's), because I think it would've left an impression on me, but nonetheless. this old school Capcom fighting game fan finally got the chance to play the rare gem known as Red Earth / Warzard. ![]() Fighter, Super Puzzle Fighter II Turbo, Streetįighter III: New Generation, Darkstalkers,Īfter decades of wonderment about a this CPS3 game shrouded in mystery.
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